5.3: Adaptive layouts

dewi ayu paraswati
7 min readMar 2, 2019

Task 1: Support landscape orientation

1.1 Change to a GridLayoutManager

  • Continue developing your version of the MaterialMe app, or download MaterialMe. If you decide to make a copy of the MaterialMe project to preserve the version from the previous practical, rename the copied version MaterialMe-Resource.
  • Create a new resources file called integers.xml. To do this, open the res folder in the Project > Android pane, right-click (or Control-click) on the values folder, and select New > Values resource file.
  • Name the file integers.xml and click OK.
  • Create an integer constant between the <resources> tags called grid_column_count and set it equal to 1:
<integer name="grid_column_count">1</integer>
  • Create another values resource file, again called integers.xml; however, the name will be modified as you add resource qualifiers from the Available qualifiers pane. The resource qualifiers are used to label resource configurations for various situations.
  • Select Orientation in the Available qualifiers pane, and press the >> symbol in the middle of the dialog to assign this qualifier.
  • Change the Screen orientation menu to Landscape, and notice how the directory name values-land appears. This is the essence of resource qualifiers: the directory name tells Android when to use that specific layout file. In this case, that is when the phone is rotated to landscape mode.
  • Click OK to generate the new layout file.
  • Copy the integer constant you created into this new resource file, but change the value to 2.

1.2 Modify MainActivity

  • Open MainActivity, and add code to onCreate() to get the integer from the integers.xml resource file:
int gridColumnCount = 
getResources().getInteger(R.integer.grid_column_count);

The Android runtime will take care of deciding which integers.xml file to use, depending on the state of the device.

  • Change the LinearLayoutManager for the RecyclerView to a GridLayoutManager, passing in the context and the newly created integer:
mRecyclerView.setLayoutManager(new 
GridLayoutManager(this, gridColumnCount));
  • Run the app and rotate the device. The number of columns changes automatically with the orientation of the device.
  • Use the gridColumnCount variable to disable the swipe action (set swipeDirs to zero) when there is more than one column:
int swipeDirs;
if(gridColumnCount > 1){
swipeDirs = 0;
} else {
swipeDirs = ItemTouchHelper.LEFT | ItemTouchHelper.RIGHT;
}
  • Use swipeDirs in place of the swipe direction arguments (ItemTouchHelper.LEFT | ItemTouchHelper.RIGHT) for ItemTouchHelper.SimpleCallback():
ItemTouchHelper helper = new ItemTouchHelper(new 
ItemTouchHelper.SimpleCallback(ItemTouchHelper.LEFT |
ItemTouchHelper.RIGHT |
ItemTouchHelper.DOWN | ItemTouchHelper.UP,
swipeDirs) {
  • Run the app and rotate the device. In landscape (horizontal) orientation, the user can no longer swipe to delete a card.

Task 2 : Support tablets

2.1 Adapt the layout to tablets

  • Create an integers.xml resource file which uses the Smallest Screen Width qualifier with the value set to 600. Android uses this file whenever the app runs on a tablet.
  • Copy the code from the integers.xml (land) file (it has a grid count of 2) and paste it in the new integers.xml (sw600dp) file.
  • Create another integers.xml file that includes both the Smallest Screen Width qualifier set to 600, and the Orientation qualifier set to Landscape. Android uses the resulting integers.xml (sw600dp-land) file when the app runs on a tablet in landscape mode.
  • Copy the code from the integers.xml (land) file and paste it in the new integers.xml (sw600dp-land) file.
  • Change the grid_column_count variable to 3 in the integers.xml (sw600dp-land) file.
  • Run the app on a tablet or tablet emulator, and rotate it to landscape mode. The app should show three columns of cards, as shown in the first figure below. Rotate it to portrait mode, and the app should show two columns of cards, as shown in the second figure below. With these resource qualifier files, the app uses the screen real estate much more effectively.

2.2 Update the tablet list item styles

  • Open styles.xml and add the following styles:
<style name="SportsDetailText" 
parent="TextAppearance.AppCompat.Subhead"/>
<style name="SportsTitle"
parent="TextAppearance.AppCompat.Headline"/>
  • Create a new values resource file called styles.xml that uses the Smallest Screen Width qualifier with a value of 600 for tablets.
  • Copy all styles from the original styles.xml file into the new styles.xml (sw600dp) file.
  • In styles.xml (sw600dp), change the parent of the SportsTitle style to "TextAppearance.AppCompat.Display1":
<style name="SportsTitle" 
parent="TextAppearance.AppCompat.Display1"/>
  • The Android predefined Display1 style uses the textColorSecondary value from the current theme (ThemeOverlay.AppCompat.Dark), which in this case is a light gray color. The light gray color does not show up well on the banner images in your app. To correct this add an "android:textColor"attribute to the SportsTitle style and set it to "?android:textColorPrimary":
<style name="SportsTitle" 
parent="TextAppearance.AppCompat.Display1">
<item name=
"android:textColor">?android:textColorPrimary</item>
  • Change the parent of SportsDetailText style to "TextAppearance.AppCompat.Headline".
  • To update the style of the TextView elements, open list_item.xml, and change the style attribute of the title TextView to @style/SportsTitle:
style="@style/SportsTitle"
  • Change the style attribute of the newsTitle and subTitle TextView elements to @style/SportsDetailText.
  • Run your app on a tablet or tablet emulator. Each list item now has a larger text size on the tablet.

2.3 Update the tablet sports detail styles

  • Add the following style in the styles.xml file for the detail title:
<style name="SportsDetailTitle" 
parent="TextAppearance.AppCompat.Headline"/>
  • Add the following style in the styles.xml (sw600dp) file for the detail title:
<style name="SportsDetailTitle" 
parent="TextAppearance.AppCompat.Display3"/>
  • Open activity_detail.xml, and change the styleattribute of both the newsTitleDetail and subTitleDetail TextView elements to the new SportsDetailText style you created in a previous step:
style="@style/SportsDetailText"
  • In activity_detail.xml, change the style attribute of the titleDetail TextView element to the new SportsDetailTitle style you created:
style="@style/SportsDetailTitle"
  • Run your app. All of the text is now larger on the tablet, which greatly improves the user experience of your application.

Task 3: Localize your app

3.1 Add a localized strings.xml file

  • Create a new values resource file.
  • Call the file strings.xml and select Locale from the list of available qualifiers. The Language and Specific Region Only panes appear.
  • In the Language pane, select en: English.
  • In the Specific Region Only pane, select US: United States and click OK. Android Studio creates a specific values directory in your project directories for the U.S. locale, called values-en-rUS. In the Project > Android pane, the strings.xml file in this directory appears as strings.xml (en-rUS) within the newly created strings.xml folder (with a U.S. flag icon).
  • Copy all string resources of the generic strings.xmlfile (now located in the strings.xml folder) to strings.xml (en-rUS).
  • In the generic strings.xml file, change the Soccer item in the sports_titles array to Football, and change the Soccer news text in the sports_infoarray to Football news.

3.2 Run the app in different locales

  • To switch the preferred language in your device or emulator, open the Settings app.
  • Find the Languages & input settings in the Settings app, and choose Languages. Languages is the first choice on the Languages & input screen.
  • For devices and emulators running a version of Android previous to Android 7, choose Language on the Languages & input screen, select a language and locale such as Français (France), and skip the following steps.
  • For devices and emulators running Android 7 or newer, choose Languages on the Languages & input screen, select a language such as Français (France), and use the move icon on the right side of the Language preferences screen to drag Français (France) to the top of the list.
  • Run the app with your device or emulator. In U.S. English, you should see “Soccer”.
  • Switch to any language and locale other than U.S. English, and run the app again. You should then see “Football”.

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